![]() ![]() The image in question was actually made by memo himself, sometime in 2012-2013, showcasing the new Draggable Fractional Angle Roads feature he spearheaded during the development of Network Addon Mod (NAM) Version 31. Recently, my good friend and colleague memo (who invented the first FLEX Piece back in 2006) returned to the SC4 community, and he happened to notice something very curious on the newly-revamped version of EA’s page for SimCity 4, in the screenshot gallery: Screenshot of NAM Fractional Angle Roads in the screenshot gallery for EA’s official SimCity 4 page, taken August 21, 2022. However, EA is still using the images in question on the store pages for the game. To do so, simply click “Manage” on the game’s page in your EA App library, select “Properties”, type the command into the “Advanced launch options” box (as shown below–I’ve censored out my product key), and then click “Save”.Įdit (as of 9 August 2023): EA has updated the EA App (formerly Origin) version to Version 1.1.641, such that it is now compatible with the NAM, as of June. One should also make sure to add the -CPUCount:1 fix to the launch options for the game, either in the EA App or via any shortcuts it creates (or alternatively, use a separate launcher utility) to avoid the crash-to-desktop issues when running the game on systems with multi-core CPUs. Like all other digital editions, while the game’s patches are applied, the 4GB/Large Address Aware patch is not already applied, and one will still need to apply it to the game prior to attempting to run the full version of the NAM. To do so, simply click “Manage” on the game’s page in your EA App library, select “Properties”, and then type the command into the “Ulisse Wolf has done further testing in-game with the update to verify that it is operating up to spec with the other digital editions, and found that the NAM, custom building nightlights, and critical DLL mods like SC4Fix.dll (which solves a number of major game issues) all work as intended. Ulisse Wolf has done further testing in-game with the update to verify that it is operating up to spec with the other digital editions, and found that the Network Addon Mod (NAM), custom building nightlights, and critical DLL mods like SC4Fix.dll (which solves a number of major game issues) all work as intended. The size of the SimCity_1.dat file, one of the most critical files in the game, also matches that of the GOG version. I’ve been able to install the new version (the EA App also did not try to sidle onto my Steam or GOG copies, as it had done during my previous investigations in September 2022), and sure enough, the executable is indeed Version 1.1.641. My NAM Team colleague Ulisse Wolf and I both happen to own copies of the EA App version, and much to our pleasant surprise after so long, we were able to confirm the reports. The first report rolled in via /u/mate54 on the /r/simcity subreddit about 8 hours ago. Well, it appears that sometime earlier today, not long after the EA Publisher Sale ended (which saw the game’s price temporarily drop down to a mere US$1.99 on Steam and directly through EA), EA finally did the thing that myself and pretty much the entire SC4 community have wanted them to do: re-patch their version of the game to Version 1.1.641, the same version that GOG.com and Steam have offered from the beginning. Those of you who have followed SimTarkus over the years have gotten a front row seat to the saga over the EA App (formerly Origin) and EA Play (formerly Origin Access) retail edition of SimCity 4–how it was originally locked to the unpatched Version 1.1.610, then fixed after my exposé blew up on Reddit and got covered by PC Gamer in 2014, then quietly and mysteriously reverted back to Version 1.1.610 sometime after the furor died down. ![]()
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